Here are the quests with no help (yet): Get the gems (19 points, by Czygorwan) Help Mishra get rid of Urza (66 points, by Mishra) Odin's Picture (80 points, by Ledough) Resurrect the young Squire (82 points, by Vincent) Steal the Golden Dragon Egg (130 points, by Readis and Firelight) Join the Carpet Rider's Society 140 points, by Vincent) Raid a castle (150 points, by Qqqq) Slay lag (182 points, by Randalar) Inspire Zeus and Discover Revenge (189 points, by Panic) And here are the solutions for the other quests. I have added notes to some of these solutions and updated others. Feel free to update what you like :) -------------------------------------- Bells of St Mary (1 point, by Banshee) -------------------------------------- Note: This quest can only be completed between 17:00 and 18:00 Nannytime green: 4e, s, w When The Abbess appears: listen (to bells) ---------------------------------------------- Visit the Tourist Information Office (1 point) ---------------------------------------------- green: 2e, 2s, e say (name of any wizard with an area, e.g. Banshee) ---------------------------- Keep the MUD tidy! (1 point) ---------------------------- Find an item of some worth green: 3e, n toss in bin -------------------------------- Buy the Book of Quests (1 point) -------------------------------- green: 2e, 2n, w, s buy book of quests -------------------------------------------------------- Find a rare object for the recycler of things (2 points) -------------------------------------------------------- Find a rare item, then: green: 4w, 2s, w, 2s, 3sw, 2s, e, 3s, w, n sell item ----------------------------------------------------------- Help the boy escape from the spider's net (3 points, by Dz) ----------------------------------------------------------- green: 4w, n, 5w, n Find the spider in this maze (not too hard) kill spider, release boy --------------------------------------------- Sacrifice a male corpse to Bacchus (5 points) --------------------------------------------- Note: To do this quest, you must first become female Note 2: Bring light green: 3e, d, e buy shovel Now find a male monster and kill him, get corpse green: 3w, 5n, e, n dig mosaic d sacrifice corpse --------------------------------------------------------- Help Moi perfect his collection (10 points, by Aphextwin) --------------------------------------------------------- Note: Bring light green: 4w, 5n, w, 3n, nw Now follow the mountain, until you get to the top (might have to drop some eq for the last step) enter hut, say quest Get the item Moi wants (it should be somewhere around: 4w, 5n, w, 3n, ne, e, enter, n, d from green) Then go back to Moi: give to moi -------------------------------------- Give the Orc slayer to Leo (10 points) -------------------------------------- green: 7w, n kill orcs n kill shaman, get all from corpse 2s, 7e, n open door w close door, d, open door, e give sword to leo -------------------------------- Sacrifice! (12 points, by Taren) -------------------------------- green: 9w, 7s, 2w, s clue Go to the place where it says: Cold dark place: n, 4w, 5n, w, lift lid, enter lid, 2w, 5s, 2e, n Where even I can sleep: n, 4w, 3n, w, u, enter door 1 You must search high : n, 2e, climb mountain Hidden in the wood where the Darkelfs dwell: 6n, enter tree The smell of the surroundings: n, 4w, 5n, w, enter door get bag Go back to church. s, 4e, 3n, 2d, w, 2d, s, e catch champion w, n, 2u, e, 2u, 3s, 13w, 7s, 2w, s put bag on altar, sacrifice champion ---------------------------------------------------- Help Peter to find Tootoolah (13 points, by Ziphoid) ---------------------------------------------------- green: 6n, sw enter palace n, e get kitten (it is somewhere around here), open fridge, get all from fridge w, s out w enter house n pour milk in bowl, drop kitten ---------------------------------------------------------------------- Help Sir Obliterator in his evil work (15 points, by Brom and Padrone) ---------------------------------------------------------------------- Note: keep saying 'follow me' to Sir Obliterator, as he often goes walkabout otherwise green: 6w, 2s, e, 3s (Sir Obliterator should be here) say follow me 3n, w, 2n, 49e (should be a cow, or in the description: some things a cow has left) s --------------------------------- Smoke a pipe (16 points, by Rand) --------------------------------- Note: Bring light green: 3e, d, e buy shovel w, u, 3w, 8s, 2w, d, s, 2e move leaf 2n get pipe (if it is here) 2s, 2w, 2s, 2e, 2s, e get tabac w, 2n, 5w, n get bag s, 2w, 3s, 2e exa man, kill man (if he has a pipe), get all from corpse Get back to where the tinker was, then: 2w, 4n, nw, 3n, 2ne, s dig, get all n, 2sw, 8n Find Nynaeve (somewhere in the tower up from here). give bag to nynaeve fill pipe, light striker, light pipe, smoke pipe ---------------------------------------- The golden ring (17 points, by Celeborn) ---------------------------------------- Note: the ring can be virtually anywhere on Tol Pelear, just examine and search everything, follow the old lady about if needs be green: 9s enter ship, sail tol pelear, out w, n kill nako, get all from corpse (pearl) s, 2w exa road, get ring (if it is here) n enter fountain, exa bottom, get ring (if it is here), out s, w exa barrels, get ring (if it is here), put pearl in ring Find the old lady. give ring to lady ----------------------------------------- Help the Apothecary (18 points, by Bixby) ----------------------------------------- green: 9s, 2e, se, 2e, ne, 4e, s Find the beggar (somewhere around here). give 12 to beggar, say jar Go to the place he says, and do what he says. (if necessary), get all, out (if necessary) Go back to where the beggar was. show jar to scholar Go to the place she says, and do what she says. (if necessary), get all, out (if necessary) Go back to where you were before you found the beggar. 2n, e say water w, 2s Repeat the following until you have the desired amount of water in the small jar: fill small jar from pump, pour small jar into big jar, fill small jar from pump pour small jar into big jar, empty big jar, pour small jar into big jar 2n, e give small jar to apothecary ------------------------------------------------------- A tree has fallen across a path (20 points, by Padrone) ------------------------------------------------------- Get a few friends together who haven't done the quest (combined str should be high), then: green: 6w, 2s, e, 5s, 3w lift tree ----------------------------------------------- The quest of the candles (21 points, by Kingen) ----------------------------------------------- Note: These dirs aren't exact, but more or less correct, the area is very small anyway. Note 2: Bring light green: 9s, 2e, se, e, se, e, ne, 2e, ne, e, 5n, 3e, s, u, n search carpet, move carpet, get key (if it is here) 2e, 2n, e, close bible, get key (if it is here) w, 2s, w, unlock black door, open black door n, d search rack, move pot, search rubbish, get candle u, s, 2e, 2s, w open wardrobe, get package e, n, w exa bookmark (remember the letter) e, n, w open door s search , get candle n, w, s, d, n, 2w, n enter path, give package to boys, leave 2w, enter give cigarette to man out, e enter, dig, exa sand, search sand, etc (until a sandmonster appears), kill monster, get candle, out 2e, s, 3e enter altar, put candles in candlestick, get match from matchbox, light candles --------------------------------------------------- Put the skeleton back together (22 points, by Aita) --------------------------------------------------- Note: don't drop the bones, as they will break green: 9s, w push rock In all the following rooms: get bones (if they are here): d, s, e kill goblins e, 2w, s pull lever s, 2e, 4w, s, 2e, n You should know have found: skull, leg bones, arm bones, a pile of bones. s, w search leaves (until you find a vertebrae), get all e, s move 24 down, move 10 down, move 19 left, move 17 down, move 32 up, move 15 right, move 24 up, move 5 down, open door OR move 26 down, move 12 down, move 21 left, move 19 down, move 36 up, move 17 right, move 26 up, move 6 down e get bones (if they are here) w, 2n, 2w exa lock, press (number of unpressed buttons - 63), press 2 (until you can't) press 1, open door n get bones -------------------------------------------- Hunt and slay a monster (23 points, by Brom) -------------------------------------------- Note: You have a time limit. If the note dissolves and you have not yet killed the monster, you have to start again. green: 36e (should be in castle yard) n sign up, read paper Find the monster that is described on the paper kill ---------------------------------- Make a trophy (23 points, by Brom) ---------------------------------- Note: a good place to find animals: green: 4n, 3e, d, 3s, 4e, u (bring light) green: 35e (should be a pentagram on the floor) n, u, e exa hook Find the monster that you should make a trophy of. kill , get corpse Go back to where you were. 2e give corpse to zanik 2w hang trophy on hook --------------------------------------------------- Vamilio the merchant wants you (24 points, by Qqqq) --------------------------------------------------- Note: don't attack vamilio, or anything that does not attack you or vamilio green: The quest can start at four different places: 1) 4w, n, e, 3n, 2e, s 2) 4w, n, e, 5s, 3e 3) 4w, n, e, 2s, 7e, 3n, w 4) 4w, n, e, 3n, e, 9n, w When you have found Vamilio: say yes Wait for him to ask: What do you say, ? say yes Follow Vamilio wherever he goes. If he asks you to give him something, do so. If he tells you that monsters attack, kill them. If an inspector comes: bribe inspector with 500 If a log is blocking the path: move log (until the path is clear) When you have arrived, wait until you get the qp. ----------------------------------------------------------- Build a new guitar for the old musician (24 points, by Nib) ----------------------------------------------------------- Note: this quest is EASY, provided you follow this rule: ALWAYS examine and search EVERYTHING green: 4w, 5n, 5w, n, 4w, n, 2w, nw, sw, w, nw, n read sign On a normally tuned guitar, what string do you find twice? : e In what orcestra section would you find a piano? : string answer , cut wire, look under table, move carpet, search peat e get book w, n delve into furnishings, remove string n, e smash chair, open seat, count strings, enter, cut wire, out w, 2n give key to mortimer w search hole, smell flower e, 4s Find the random room at one of the three following places: 1) n, pull pullcord 2) 2u, e, n, push kink 3) 2u, e, 2n, move chest In hidden room: remove paneling, get pot Go back to where you were. 4n heat pot Go back to the random room. make guitar Go back to where you were. 2n, e play guitar ----------------------------------------------------- Find Padrone's walking castle (25 points, by Padrone) ----------------------------------------------------- green: s, e, u, n enter mirror n, e, s, w, 2s kill pirates Go to green by moving joystick (move joystick ) and exa view to see where you are. Once at green: move joystick: 6w, 2s, e, 3s, 2e 2n, d, n, 2d ------------------------------------------- Message in a bottle (25 points, by Banshee) ------------------------------------------- green: 9s, 2e, se, e, se, e, ne, 2e, ne, 2e, s say yes Go to the place you are told: get bottle Go back to the seaman: give bottle to baines -------------------------------- Take a bath (25 points, by Gore) -------------------------------- green: 14w, 3n, 2w, 4n, ne, se, e, n, nw, n open door n, w, n get soap s, 3e get bubbles from cupboard (if it is here) 2w, n, d, e, s get salt n, w, 2u, 2e, s, e, n, 4u open window, climb, break branch (until no branches are left), in 4d, s, w, n, w, s get soap n, w, u If the bubbles were not in the cupboard: Find Jeeves, tip jeeves Go back to where you were, unlock door with key open door, u, w, n, get bubbles from chest, s, d, w open shutter, put branch in shutter (until the temperature is good) e, d, w, n get soap Drop all soaps but the one you need (if you use the wrong soap you will change sex and get no qp): male = green, female = pink, neutral = brown fill tub, turn tap, put salt in tub, put bubbles in tub, enter tub, wash myself ----------------------------------------------- Free the Fabled Beast (26 points, by Maelstorm) ----------------------------------------------- Note: Bring light green: 9s enter ship, sail caerleon, out 2e, 3n, 4w, n, d kill octopus, get all from corpse, open chest, get all from chest u, n, e get oil Find flap (walking around somewhere here). kill flap, get all from corpse Go back to where you were. 2s, e, 2s kill hellhound, get all from corpse n, w, s kill kangaroo, get all from corpse n, w, s kill bigfoot, get all from corpse n, 2w exa blood, exa wall, move exa lock, unlock lock with key , kill zookeeper, oil lock, unlock lock with key , open lock ----------------------------------------------------- Find the missing sword (27 points, by Anna and Rohan) ----------------------------------------------------- Find a sword (worth between 100 and 999, not magical) green: 9s enter ship, sail morc, out 5n, 2e, s give sword to ezra (if ezra won't accept your sword, examine the collection, and see what sword is missing, and go and get that) -------------------------------- HelpServant (28 points, by Brom) -------------------------------- green: 43e milk cow w, 2n, w get potion, search jars (until you find a drop of poison) e, 2s, 3w, n, w, d, s, e get wine w, n, d get crystal, put crystal in potion, put wine in potion, put poison in potion 2u, e, 2s, d put milk in potion, say cook potion u, n, 4w, s, 2e, n say bless potion s, 2w, n, 4e, s, w, u, n, e, u, s, w, u, n, e give potion to servant ------------------------------------------------------------ Donate something to the armoury in Solo (29 points, by Meta) ------------------------------------------------------------ Note: Bring light green: 6e, d, n, u Find the false wall (e or w or 2w, then n or s). 2n open door, whisper guard white 3n, e enter ruin n get knife s, e, w Examine things in the house until you find a key. get key from move desk, unlock drawer, open drawer, get all from drawer e, nw, 2w, 3s, 2w give letter to ruric 2e, 4n, w climb tree, enter d, 2n, nw, 2n report 2s, se, 2s, u out d, 3n, ne, nw, 3s report n, w, s, d donate knife ----------------------------------------------------------------- Bring a knife and a corpse for the ceremony. (31 points, by Brom) ----------------------------------------------------------------- Note: Bring light green: 39e (somewhere around here that you can go north) n, w, d, 2s search wall The thief starts here, but might be walking around the area, also the thief runs away when you hit him. kill thief, get all from corpse, get corpse, read paper Go the place that is described on the paper, but be quick, there is a time limit for this part. search (until you find a knife), get knife Go back to where you weren (or straight to the priest if you know the way) u, 2n, u, e, s, 4w, s, 2e, n give corpse to priest, give knife to priest ------------------------------------------------------ Help Billy collect butterflies (32 points, by Vincent) ------------------------------------------------------ Note: Bring light green: 4n, 3e, d, 3s, 4e, 2n get curled leaf (not obvious) Find your way out of this random maze, back to the warning sign s, 5w get mat w, 2s, e, n drop mat, wipe feet on mat, open door n, 2u search cobwebs d, n, e, s open closet, get mothballs from closet n, w, s, d, n, w unlock door, open door s get jar, open jar, put mothballs in jar, crush leaf When you sense movement in the jar: put cocoon in jar, close jar Wait until you see the butterfly fall to the bottom of the jar. open jar, get butterfly from jar Find Billy, wandering around in this area somewhere give butterfly to billy --------------------------------- Enter Heaven (33 points, by Brom) --------------------------------- Note: the chemist is very tough, so an easier way is to become saintly by killing naughty monsters, then get a friend to kill Peter. green: 4w, n, e, 3n, 2e, s open door s, d, n kill chemist, get all from corpse s, u, 2n, 2w, 3s, w, s, 43e, s, w, u, n, e, u, s, w, u, n, u climb pole 3u kill peter, drink potion (saintly potion), open gate ----------------------------------------------------------------------------- Save the village Morc from the malaria disease (34 points, by Rohan and Anna) ----------------------------------------------------------------------------- green: 9s enter ship, sail morc, out 8n, 4w, 2n search bush 2s, w, sw, w, 2n give unicorn to unicorn 2s, e, ne, 3e, 2n get rope, tie rope to horn, wear necklace 2s, 2e, 7n, 2e, n open door 2e, u, s, e get book, get rosary (if it is here) 2w look under bed e, n, d, s, w, n push painting left s, e, n, e get food from cupboard 3w, s, 7w, n, 2e open door n, w give food to charlie e, s, 2w, s, 7e, n, 2e, 3s unlock door, open door d, 3w, s, d Set an alias for kill quickling, and keep following it, until the pesky thing dies. then make your way through the maze dropping coins etc, until you find a pile in the description of the room. [Find a pile in the random maze by walking n, s, n, e and similar dirs.] search pile Go back to where you can go up from the maze. u, n, 3e, u, 3n, 2w, s, 2w, 12s, w open door 2w (maybe one more west) give staff to mage, give rosary to nun --------------------------------------------------- Return Bertha's lost parrot (34 points, by Vincent) --------------------------------------------------- Note: Bring light green: 4n, 3e, d, s, e, s give 30 to guard, out, knock gate e, n open door nw Find the package (somewhere on the battlements). get package Go back to where you were. se, s, 3w, 2s, w get mat w, 2s, e, n drop mat, wipe feet on mat, open door n, 2u search cobweb d, n open door n get cage 2s, d, n, w get plate from table, get knife from plate, unlock door, open door s get jar, drop jar, get wire, fix latch with wire, open package with knife n, e, s Find Polly, the parrot (walking around somewhere in the area) get cracker from package, get cracker from package, give cracker to polly drop cage, put cracker in cage, close cage (when parrot has entered the cage), get cage Go back to where you were. give cage to bertha -------------------------------------------- Find the lost apples. (36 points, by Naketa) -------------------------------------------- green: 5w, s, 2w, s, w help dwarf (until you succeed), get tools 4e, s, 2e kill ogre e kill ogre, exa drawer, get all, exa map 4w, s climb mountain, enter nest, enter building, kill nipo, out, out, climb down n, w, 3s enter tree (need to be carrying map), kill nipo, get all from corpse e, 5n, e ---------------------------------------------------------- Give a cold beer to a tired worker (37 points, by Vincent) ---------------------------------------------------------- Note: Bring light green: 4n, 3e, d, 3s, w get mat, get all w, u in, get key, out d, w, 2s, e unlock door with short key, open door e get pick, wield pick w, n drop mat, wipe feet on mat, open door 2n, e open east door, open north door n get beer (if it is here) s, e get beer (if it is here) 2w, s, d search box, get parka, wear parka 2u, n open door n get beer (if it is here) 2s, d, 2s, 2w, sw Walk through the random maze by using the dirs se, s and sw. u, w, u (until you can't go up more, take your time though) break ice, get all d (until you can't go down more, again taking your time), e, d, ne Walk through the random maze by using the dirs ne, n and nw. 2e, n wipe feet on mat 2n, w break ice, open icebox, put ice in icbox, put beer in icebox Wait a few minutes open icebox, get bottle from icebox, exa beer (the beer should be ice-cold, if not, put it back in and close the icebox) e, 3s, w, 2n, 3e give beer to worker ---------------------------------------- Free the Demon Lord (38 points, by Brom) ---------------------------------------- Find an item worth 2000+ coins. green: 44e (should be a tent here) enter, buy scroll, out 3w, s, e exa board (Note the 3 names down EXACTLY) s, 2w, n pray to d say barter , get axe, wield axe e mine (until you find a chunk), get chunk 2w mine (until you find a diamond), get diamond e, s mine (until you find a nugget), get nugget n give diamond to caragum, give chunk to lurnagh, give nugget to robik w, 2d exa walls, search wall unlock chest, open chest, get all from chest, drop chest, unlock chest, open chest, get all from chest, drop chest, unlock chest, open chest, get all from chest , d Drop all your items and coins, or else you will lose them (not the scroll or elaborate key). turn handle, break seal, Curse flames (don't forget the capital C) e sacrifice me ------------------------------------- Four in a row (38 points, by Banshee) ------------------------------------- Note, the 'roll ball ' bits might be incorrect, when i did it, i had to go in different direction, and sometimes the wooden ball gets chipped, just go and say ball again. as long as you make sure you keep filling the holes, and put the balls where the holes were, you'll get the qp Church: Find an object made of metal and go back to the church. s, 3e, d, e buy shovel w, u, n buy bottle (if there are no empty bottles, go and find one) from shop: s, e, 2s, 2e, 6s, w, s, w, 3s, 2w, 2n, w give bottle to gnome, say ball Wait until the ball is finished. 4n enter hole (until you get a ball) 4e give to dwarf, say ball (Note: this thick dwarf does not know many metals) Wait until the ball is finished. 4s say ball Wait until the ball is finished. 3w, n fill hole n fill hole n fill hole n fill hole w roll ball e w, 4s When the camper is not north of here: roll ball n, roll ball e 3n, 3e roll ball w, roll ball w, roll ball w, roll ball s 3e, 3s roll ball n, roll ball n, roll ball w, roll ball w, roll ball w ------------------------------------- Catch the horse (39 points, by Anvil) ------------------------------------- Note: you both need a compass each, plus it's wise to bring a spare one, as the horse sometimes breaks it. This quest requires two players. Player 2 will get the qp. green: 3w, 5s Player 1: get compass e, s Player 2: exa door n, e compass (until you find the horse) Player 1: compass If the horse does not enter the room where Player 2 is standing: Player 2: compass , repeat the above procedure. If the horse enters the room where Player 2 is standing: catch horse Go back to the stable. give horse to mcdonald ----------------------------------------------------------------- Make so the citizens of Bogor can return home (39 points, by Nib) ----------------------------------------------------------------- green: 4w, 5n, 5w, s search fireplace 2n, 7w, ne, u, sw open window ne, d, sw, 7e, s, e return bird 2w, s say yes, yes n, 8w, 4n say help A toy that girls like to play with: 4s, 2e, 2n, search grave, get all A toy that boys like to fight with: 4s, 11e, 2s, lift bench, get all A toy that babies like: 4s, 10e, 2s, e, search bed, get all A toy that is round: 4s, 10e, s, w, remove trash, get all A toy that you can play with when you take a bath: 4s, 10e, 3s, look under tub, get all A toy that can float on water: 4s, 9e, search fountain, get all The body of a sticky animal: 4s, 3e, 2s, search grave, get all The body of an animal that is long: s, enter hole, push stone, get all The body of an animal that likes to hop: 4s, e, search bushes, get all The body of an animal that is nice to have in a home: 4s, 9e, n, e, open chest The body of an animal that swims in the water: 4s, 12e, s, e, stoop from jetty The body of a singing animal: 2s, e, search hole The body of a little animal: 4s, 12e, search leaves, get all A crop that grows in a field: 4s, 13e or 14e or 13e, n or 14e, n and search field A crop that grows in a gardening plot: 4s, 10e, 2s, se or se, s or se, e or se, e, s and search plot A tool that you normally hit nails with: 4s, 2e, 2s, search grave, get all A tool that you can screw things with: 4s, 9e, n, e, search ashes, get all A tool that are trees worst enemy: 4s, 8e, s, climb tree, get all A tool that is handy when you want to move earth: s, e, n, e, look under bed, get all A tool that you can hit things with very hard: 4s, 11e, n, get hammer A tool that you can loosen up things with: 4s, 10e, 2s, exa table, get all A tool that you can fix bushes with: 4s, 12e, s, search bushes, get all A book filled with wisdom: 4s, 9e, n, e, n, search shelves, get all A scroll: s, e, n, e, open drawer, get all A parchment: 4s, 12e, s, 2e, search trash, get all A stone with text on it: search altar, get all A pergament: 4s, 10e, 2s, e, open wardrobe Go back to Hjakvar 5s, w open chest e, n, 8e, 2s touch diamond, give staff to grofftar -------------------------------------------------------------------- Find the princess and save the kingdom (40 points, by Qqqq and Oros) -------------------------------------------------------------------- Note: The paddling directions may be wrong, so just paddle about until you get where you need to. green: 4w, n, e, 3n, e, 9n open door 2n say help 11s, e, s open door s, d, 3s, w open door, enter cabinet w, n, e kill sailor, get all from corpse w, s, e out e, 3n, u, 2n, 2w, 3s, w, n, 2w enter sentry-box, kill guard, pull lever, out 3w, n kill plumber, get all from corpse 2s kill bill, get all from corpse n, w, d, e move grating d drop rubber, pull cord, enter boat, paddle e, paddle e, paddle e, paddle n, paddle s, paddle s, paddle s, paddle s, paddle s, paddle s, out e wave wand, get key, unlock door, open door e, s, n, 2w enter boat, paddle n, paddle n, paddle n, paddle n, paddle n, paddle w, paddle w, out w, u, w, u, 6e, s, e, 3n, e, 11n --------------------------------------------- Help the poor wolf cub (40 points, by Kerish) --------------------------------------------- Note: it took me a few attempts to find the wolf cub, i think there must be some other places where it can be Note 2: Bring light green: 3w, 5n, w The wolf cub can be in the following places: 1) 2nw, enter den 2) 3nw, search bush, 3e, open door, e, open south door, s, open window, s, search bush, enter hole 3) 3nw, search bush, 3e, n, e, 3n, 2w, 2n, search bushes, enter hill, 2w 4) 3nw, search bush, 3e, n, e, 3n, 2w, 2n, search bushes, enter hill, w, 2ne Find a small monster and kill it, go back to the wolf and give the corpse to it. Repeat doing this with larger and larger monsters as the wolf grows until you get qp. There may be a point where it wants a big treat, in this case, find a moose or something, and kill that for it. ---------------------------------------------------------------- Help Alexii's disciple with his new spell (41 points, by Alexii) ---------------------------------------------------------------- green: 5e, 6s, e get rope 2s, e enter fountain, get key, out w, n unlock door, open door Find the gardener. give key to gardener Go back to the door. 3s, 2w, n enter Find the honeycomb in the maze. get honeycomb Go to the top of the tree. out, tie rope to tree u, e, 2s get twig Go n until you come to guards, if you can't go n, go s and n again. e, s, w, s open door d, w, u, 3w, s get pot n, 3e, d, e, u, n, e, s, e fill pot, put twig in pot, put leaves in pot, put comb in pot w, n, w, s, d, w, u, w, s, 2w brew n, w, u, e give pot to markov ----------------------------------------------------------- The quest for the orbs of information (43 points, by Ingis) ----------------------------------------------------------- green: 3e, d, e buy shovel w, u, 7w, n, e, 2n kiss frog 2s, w, s, 4e, 9s, w, n kill hulk 3n get all 4s, e, 9n, 4w, n, e, 3n, 3e kiss girl 3w, 3s, w, s, 4e, 7s, e climb up s, w, u get pole d, e, n drop pole 2w, s kill ogre 2s cut string, open chest, get all from chest 3n, 2e climb down w, 5n, w dig (until you find an orb), get orb e, s, e, n, u kill gargoyle, get all from corpse d, s, w, 2n, d say speakeasy e kill doorman n kill boss, get all from corpse, get corpse of boss s, w, u, 6s, e climb up s, w, 3u, e give corpse to ghost e get orb 2w, 3d, e, n climb down w, 2s, e, u say done --------------------------------------------------------- Help Lorn prepare for Pogo's visit (45 points, by Leowon) --------------------------------------------------------- green: 9w, 5n Find Lorn (usually somewhere in the area west of here) say yes, say yes Go to the number of healing places needed. In each healing place: buy , make entry To see what you still need to do, type 'review entries' Go back to where you were, find Lorn again. give journal to lorn Suggestions: (All dirs from green) Dwarf Tavern: 4w, s, e, 5u, enter mirror, 3w, enter mirror, e, s, 2w, 3s, 2w, n Raque Pub: 5w, 3s, call eagle, w, 3n, 3w, climb, jump, 2n, jump (wait until you fall), s (to get back: out, se, swim, 3s, e, enter boat) Taren's: 9w, s, 6w, 4s, w Alexii's Fish bar: 5e, 6s, e, 4s, 4e, n Kent: 3e, d, enter coach, n, all w, 2u, w, s, 2w, 2n, e, 3n, 6w, there are 2 healing places here, one west, and one south Pyramid Inn: 4w, n, 4w, s Casada (you won't be served if your tox is not 0%): all w, enter ship, sail casada (sail port hope to get back), out, w, 6n, e Gravediggers pub: 4w, 12n, nw, 2n, d, 2e, 3n, 8e, all north somewhere Chefs Guild Public Gourmet Restaurant: 4e, 2s, 2e, south until chef's hat sign, e, n, all east Three kings restaurant: 6w, 5-7s, w Tall ships: 9s, 2e, se, 2e, ne, 3e, s, e The Oasis: Find the Dreampost (see Save the Demonknight's Empire), dream, nw, 2n, ne The Laughing Horse: 7w, 2s, d, 2w, open door, enter wardobe, close door, open door, out, around here somewhere The local pub of Bree: 5e, enter ship, sail middle-earth, 3e, se, 4e, ne, 2e, se, 2e, s Dragon and the Princess (won't serve you unless you need it): 5e, enter ship, sail middle-earth, 2e, 7n, 2nw, 5w, n, e Sunshine Inn: 4w, n, e, 3s, 7e, 3n, w Wimpy's Burger Bar: 3s, w, s Milkbar: 2s, e Rose and Dragon: 2e, n, e Maple Tree Tavern: 5e, u Three Fishes: 9s, enter ship, sail tol pelear, out, 3w, 2n Tavern of the Wasted Wizard: 9s, enter ship, sail caerleon, e, 2s, w Maltetius' cosy little cafe: 2w, 5n, w The Resevoir Dogs Cafe: all west, enter ship, sail tembig, 5s, e, n Denis Leary's: 4w, n, e, 3n, e, 6n, e, 2n, w, 2n, e, say help, 3n, 4w, 4s, w, u Black Dragon's Pub: 15w, 9s, 4e, 7s, 4w, 2n, w, 2n, w Danish Bakery: 4w, n, e, 2s, e Also don't forget your guild's pub if it has one. ------------------------------------------ Bring Out the Diadem (45 points, by Bixby) ------------------------------------------ green: 9s, 2e, se, e, ne, Find weston, should be east of here somewhere say help, say yes, follow weston 4w, u, s, w, s, 2w, 4n bet 101 on black, bet 101 on red, wear helmet 4s, e exa right painting 3e, 4n set red dial to , set yellow dial to , set blue dial to e, s whisper lady my lady secret Find Earl Hartford. whisper earl your excellency secret Go back to where you were. 3s, w pull hook, tap wall, pull hook w1, 2w, w1, 3w, e2, 2e, e2, 2e, 3n, 2w Repeat the following until there are three keys on the plinth: exa plinth, w, e get all from plinth, unlock bronze lock, unlock silver lock, unlock gold lock, get diadem 2e, 2s pull hook, tap wall, pull hook w1, 2w, w1, 3w, e2, 2e, e2, 2e, 3n, w, d, 4e give diadem to weston ------------------------------------------------ Loot Kantele's snake pit (48 points, by Kantele) ------------------------------------------------ green: 3e, d, e buy rope w, u, 7w, 2n, w pull rope, kill servant, get all from corpse s kill dogs 2s unlock door, open door 2s kill butler s, d kill haunt Find the monster that has a cellar key. kill , get all from corpse Go back to where you killed the haunt. 2w unlock door, open door w, s, w OR e (where the pit is) tie rope to pillar d get all u ------------------------------------------------------- Help Georg to find his missing item (49 points, by Tsc) ------------------------------------------------------- Note: the bottle is not always in the tent, if it isn't, try later green: 5e, 6s, e, 4s, 2e, 2s enter hole, kill troll, get all from corpse, out, climb mountain, climb mountain w enter tent, crawl under bed, get all, out, search clothes, out e climb down d, 2n, 2e, n buy 2, get all s, e enter hotel n ring bell, give bottle to georg ------------------------------------ Free yourself! (50 points, by Quant) ------------------------------------ It is told that only few people are really free. But you must become one of them. The only way to do that is by obtaining a special amulet, and use it to kill the giant demon that prevents people of Nanny from beeing free. And, as the road to freedom is usually hard and full of unexpected obstacles, you must be ready to face the powerful forces that keep you from freeing yourself. -- Quest description: To obtain the wand you must get three parts from the amulet of freedom. Ok, at the begining, we'll call ~quant/area/entrance the "starting point". Now the parts: 1. The first part is in the maze, east of the entrance. But, to be able to find it, and to get out of the maze, you must use a special clock, owned by the guardian, in the portal world (~quant/area/portal/guardian). But there's another problem: to get into the portal world (also called the spirits world), you must be ghost (there's a portal in ~quant/area/ monolith/inside/room7 that allows you to pass only as ghost). Now, in the spirits world, buy poking around, you can find some gloves, a shield, a amulet and a sword. With them, you kill the guardian and get the clock. There are more things to be said here: a) you can become real in the portal world by shouting a sentence that contains the world "real". b) you can become ghost by drinking a special potion, that is found at one of the monsters in the troll village (~quant/area/village/witch). c) the sword has wc 7 (or something like that), but has special attacks agains the guardian, that makes it 100++ (approved by Brom). This maze is the random part of the quest. 2. The second part is on the monolith. The only problem is how to get up there. If you had looked though the area you must have noticed that in ~quant/area/forest/clearing there is an entrance to "past and future". This meens that a part of the area exists in three copyes, slightly modified. Basicly, the copyed part is ~quant/area/forest = ~quant/area/past = ~quant/ area/future. So, from somewere in the present forest (~quant/area/forest), you get a shovel and some oak seeds. With them, you can go in the past world (~quant/area/past/temp2) and "dig" a hole in the ground, "plant" the seeds, and water them (there is a water pump in ~quant/area/past/entrance, you can "get water" if you have gloves, the water drips, and if you're not fast enough, you're out if it when you water the seeds). But ofc., if you use too much water, the seeds won't grow (sigh!) (you get a message that "The seeds look wet enough to grow.") Ok, lets suppose that the hole was digged, seeds planted and watered. In the future (~quant/area/future/temp2) a giant oak tree appeared (also appears a "small oak tree" in present, ~quant/area/forest/entrance). And you can "climb" the tree and get the part from the amulet. 3. The third part is in the troll village, at the same monster that has the ghost potion (~quant/area/village/witch), a kinda tough troll witch. When you have all the parts, you go to the starting place, and shout something that contains the words "create" and "amulet". A small spirit will appear,and make an amulet from the items. With the amulet, you go to the demon that lives up in the monolith and kill him. It is VERY tough (thinking of level 10, but 3000hp, ac 20, wc 10, but special attacks for 100++ unless you have the amulet ...) Oh, yes, you must be saintly to be able to wear the amulet (al > 999) -------------------------------------------------------- The quest for supreme good and evil (50 points, by Gurk) -------------------------------------------------------- Become neutral, then: green: 9s enter ship, sail caerleon 2e, 10n, e Find a fountain: enter fountain d, n, u say help, say check me Do what Thule says, then come back. Keep doing what he says until you get qp. ----------------------------------------------------------- Help Sir Guilliotine build his machine (51 points, by Gurk) ----------------------------------------------------------- Note: No eq needed (apart from maybe some light) Note 2: if you can't find harry, bailiff or jennifer, offer on trade line, you'll get one of them for sure green: 9s enter ship, sail caerleon, out 2e, 9n, e (Sir Guillotine) 3n, w open door n, e search fireplace, search chair, search piles, search trash, get key n Repeat the following until the shark is dead: enter springboard, look down (until you see a shark), jump, 2u get corpse 2u, s, 2w, n give corpse to cook s, w, n search mattress, search under bed, search bed, search under cupboard, get plate s, d unlock door, open door e search barrels, get wine w, u, e, n give wine to cook, give plate to cook, get all s, w, 2d, e give soup to master, turn wheel left, get rack w, 2u, 3e enter fireplace 2u, out, s turn catapult left, turn catapult left, turn catapult left, enter catapult, pull lever search pile, get skis (if they are here) d, 3n, e search box, search mattress, search pile, get all 2e, s, e enter fireplace 2u, out, s turn catapult left, turn catapult left, enter catapult, pull lever search pile, get skis (if they are here) d, 3n, w search bed, search under bed, search bin, search under table, get all w, s, e search chair, search bed, search under bed, search pile, get all w, n, w, s, e screw screw, get basket, enter fireplace 2u out s turn catapult left, turn catapult left, turn catapult left, turn catapult left, enter catapult pull lever, cut hair, make rope, get rope, enter east window 2e, 2s give rack to man, give skis to man, give blade to man, give rope to man, give basket to man Find Jennifer, Harry or Bailiff. kill , get all from corpse, get corpse Go back to Sir Guillotine. give corpse to man ------------------------------------- Vampire Tower (52 points, by Banshee) ------------------------------------- Note: Bring light Note 2: When you buy the garlic, you might want to buy the decoction too, as I think drinking it gets you out of the tower when you have killed Vampyra (not sure though) green: 4e, 2s, 2e, s buy sharpener w, s buy garlic 2e, n buy stick, sharpen stick w, n kill guard, open gate, enter gate 2e enter tower kill vampire (if there is 1, kill it, if there are more, get some friends, but i think monks can't heal in here) Once the first room is clear of vampires, go through the tower, and in every room with vampires: get capsule from box, crush garlic When you get up to the room with Vampyra: drive stick into vampyra The best way to get out is to quit (whatever you do, DON'T attack a whole bunch of vampires, you will get hurt badly, as you can't wimpy) ---------------------------------- Free Mthead (53 points, by Mthead) ---------------------------------- green: 6w, 2s, e, n, s, n, e buy beard if you are female, buy lipstick if you are male w, 2n, e, 2n, w, n, u search altar, break staff (balls) d, s, e, 2s, e Kill all bar visitors except coward. buy screwdriver, buy milk, give milk to coward, give balls to coward 2w wear beard (if you are female), say x sent me w open door, remove weight Now do the following until the game does not lean: adjust legs 1 up/down, exa game Repeat the following until you score over one million points in a single game: start, play ball (until you have no balls left on this game) After each game, you might want to adjust the legs again fix pin, close door 2e apply lipstick if you are male, remove beard if you are female, say worthy w, 2s, w unscrew door, kick door s wake thief, give card to thief (you might have to follow him) n, e, n, w, 2n, d, dive (until you find a key), u (until you climb up), 2e, s, e chop right arm off knight, chop left arm off knight, chop right leg off knight, chop left leg off knight e Find the goblin father. say help, enter cottage, kill wife, kill son, out e burp (until a box falls down), get all, put cube in square opening put pyramid in triangular opening, put ball in round opening 5w, s, w, 2n say 2 s free mthead -------------------------------------- The Magical Topaz (57 points, by Gogo) -------------------------------------- Note: You can't get help with the last 2 kills, unless the hook and rope reset. The kills are quite easy anyway green: 6n, e, ne, n, w, n, 2w, s, e, s, e, 2s kill orcs e, s kill orc w get all e, n, w, 2n, w, n, w, n, 2e, s, e, 2s, w kill priest d, s decipher, intone When you intone the password, you will be teleported to a room with a key and a whole bunch of not-so-friendly spiders, so be quick. get key, out n, u out 4s ,w kill guard s kill man, get all from corpse n, e, 4n, e search, unlock door, open door d, e, s, w, s kill thieves d, s kill thieves 2s, 2d, w, s kill dogs w get rope (if it is here) 2e get rope (if it is here) Now is a good time to heal, as once you go down, it's tough getting back up without killing the boss. w, s, e, d (need the hook and rope) s, sw kill thief e kill boss, unlock chest, open chest, exa chest, get topaz from chest, enter passage w, e, 2w, n out 2e, s give topaz to ailoth ------------------------------------------------------ Find the words of natural power (60 points, by Asyvan) ------------------------------------------------------ green: s, d kill rat, get corpse (now be quick) u, n, 4w, n, 2w, n raise ladder, climb ladder, get ladder n, w OR s, w raise ladder, climb ladder give corpse to eagle, get key from nest (quickly) jump d e, s OR e, n w unlock gate, open gate w, s kill man, get plank d, n kill guard, get key d, w At this point you may want to heal, as once you go onto the next part, there is no way back, and nobody can come to help you until the man with plank resets. drop plank w open sarcophagus, kill mummy, get all from corpse, enter sarcophagus kill spirits, unlock sarcophagus, open sarcophagus, enter sarcophagus tie wrapping to phallus d press plaque, get all from chest, read words, shout -------------------------------------------------------------------- A Kentish quest about a botanist and his flora (65 points, by Chino) -------------------------------------------------------------------- green: 3e, d jump in, out n, w, n say (Can be please, now, hurry, move, leave or wind. If they force you out, go north and try again. If you get it right, they give you a page and a belt) 2s, 2w enter closet, kill monster, get all from corpse, out, give bed-warmer to lady 2e, n, e, s, 2w sit, kill monster, get tin from corpse 4w, s listen bumble-bee n, 2e climb fountain, say , climb fountain, kill neck, get all from corpse (page), out 2w climb tree, give 27 to magpie, get opener d, s, w sit, kill monster, get tin from corpse e, n, 2e, n open whiskas, give whiskas to pussy s, 2w, 3s exa wall, drink water 3n, 2e, 2n, e enter car, unlock locker, open locker, get all from locker, out s search hay (until you find a wheel-barrow), get wheel-barrow n, w, 2s, 2w, 3s, w exa plant read stinging nettle page and say the true name of the plant (maybe Urtica dioica L.) w get all e, n, 3e, s, u jump until you get a page Go back to the pagoda. d, 3s, e give pencil to man, give paper to man, give wheel-barrow to man w, n open kitekat, give kitekat to jimmy n exa flowers, read pages to see what flowers they are, say , get crumbs 2e, n give crumbs to swan s, 2w, 5n, 3e, s, e put pages in flora, give flora to man ----------------------------------------------------------------- Rescue a besieged refugee in a deep place (67 points, by Caution) ----------------------------------------------------------------- green: w enter caravan, make bunk, get key, unlock door, open door n get trunks (bikini for women), wear trunks, out, enter aquarium 2d, n kill triton e get net from anchor w, 2s, e catch fish with net (until you catch them, otherwise you can just kill the fish, it's more fun), enter e, n, u, n, e kill triton, knock, enter e, u say follow me d, w enter w, s, d, s, 3w, 3n --------------------------------------------------------------- The Mystery of Caymar Island (70 points, by Thargor and Nothel) --------------------------------------------------------------- Note: No light required and only one easy kill to perform Note 2: It's a good idea to draw yourself a map of caymar. This may take half an hour or so, but it really will help. >From green: 5e, light brazier, enter ship, sail caymar, out Find a wagon around, exa wagon, exa straws, exa wheel, get bucket Some w from gates to Edena and n, there are 2 corpses: exa corpse 1, exa corpse 2, exa claw marks, exa bite marks (tooth or claw) s, e, 2s fill bucket with mud, s, exa crops, exa footprint, pour mud in footprint, get footprint Now, go to the shop in edena (eastern part then one south) and buy paper Go to the king's advisor (from "Castle street in Edena" do: open door, s) say help, say yes Go to "The anteroom to the church" and then n, e,search ashes, 2w, search ashes, e, n, e, search ashes, 2w, search ashes (crucifix or bible) e, n until you can't then: exa altar, exa inscription, clean altar, exa inscription, draw inscription Go again to the king's advisor and give him the paper say hermit, say swamp Find a room with short desc: "A road in a forest " (between where you arrived on the island and Edena) exa squirrel, se Follow the path, until you find a hut enter hut, give paper to hermit, give tooth or claw to hermit, give footprint to hermit, give crucifix to hermit (he will give you a page) Go to king's advisor again and give him the page (he will give you a letter) Find a market stand somwhere in Edena ("The square in Edena ") and buy a weapon from there, then go to "The anteroom to the church", e, say help, say bless, give to priest (he may not accept the weapon, if not, come back later, when you really need it to be blessed) Now, sail to Ceriand (from king's advisor: n, some e,open cage, enter ship) in the ship do: get tar, get hook, out 2s, e, 2n, 10e, buy rope, tie rope to hook w until gate guards ("Town gate") then w, n (not obvious exit), e, 2ne, throw hook through window (if the hook falls into the sea, come back later when the hook has reset) exa workbench, get chalk (if it isn't here search around for it) n, u, s, exa mirror (smash mirror), give letter to man (if he won't accept it, try after you speak to him) say demon, say summon, say name (until tell you about the demon lord) say ready wait until you are at demon lord then do: say name, say promise, say i swear (write down the name. mine was:Igoshkrink) When you are back at the man do: say protection, say potion, and he will tell you 4 ingredients for the potion. An ounce of ordinary tar: you pick it from the ship A couple of rare berries called 'flameberries': get out of the tower(n, 2d, 2s, or something) 2sw, w, pick berries The bones of a fish (fish-skeleton): get out of the tower 2sw, w, s, and then go to the warehouse exa barrel 1, exa barrel 2, get all from barrel 1, get all from barrel 2 A fresh acorn: get out of the tower find a tree ("A road ") and climb it then pick acorn A vial of holy water: (need an empty bottle) find a well in Eden, exa well , turn crank (until the bucket is full, and at the top) fill bottle with water, go to priest, say bless, give bottle to priest An object burned by the demon's fire: The bible/crucifix you found in the ashes When you have the ingredients go back to the man in the tower and give him the ingredients, he will give you a vial (potion) give to man, say summon, say demon (until he tells you something about a pentagram) n, open trapdoor, u, draw pentagram wield (the blessed one!!) say (and prepare for fight) As soon as the demon appears: drink potion, kill demon Sail back to edena, and go to the king's advisor say ready, then follow the advisor And that's all :) (at the end of the quest you will get a really nice helmet, try it.) ------------------------------------------------- Perform some Necromancy (71 points, by Aphextwin) ------------------------------------------------- Note: Bring light green: 4w, 5n, w, n Wait until you get through the tunnel 2n, ne, e, enter Do the following (should find a manholekey and a beaker - take them both): search cloth, search leather, search shoes n, w search shelf, search papers, search desk 2e search fireplace, search cupboard, search pots w Now go down and find a room that has some washtubs in the description (random). search washtubs, move washtub, remove cover, d, kill joseph (pretty tough, took me 4 heals or so with rank 24 khorne). n, Search the stuff in this room, get necromicon Find a monster that has a oil-stained note (downstairs), kill it, get the note Find a room with a pile of trash (downstairs), search trash (scroll of incineration) Now get a corpse of a pretty high level monster Go to black altar (8n once you get downstairs), put corpse on altar, read scroll Wait until ashes are down put ashes in beaker (quick, before they disintegrate) Go to a room that has instruments in the description read note pull lever , put beaker in arm, pull lever , pull lever , pull lever , get saltes For the next part you need to become evil. Do so, then: focus on saltes, invoke satan (quickly, before you lose your focus) and *poof* you are done :) -------------------------------------------------------- Shake hands with the Master Lich (73 points, by Banshee) -------------------------------------------------------- Note:put your money into your pack, or you will lose a lot each time you pass the black knight Note 2:if you are on a floor with a pink coffin, you will need to open and enter it (unless you want to get to the bottom floor), and open and enter the coffins inside until you are at the top again - kill what you have to. If you want to get to the bottom floor, from pink coffin: 2n, w, s, search ground (or exa ground - search or exa something anyway) green: 4e, 2s, 2e, 6s, w, s, w, 3s, e, 2s, 4w jump stream (until you get across), enter monument, Walk around until you fall down to the king's and queen's coffins. If you fall to the bottom, there are places where you can wait for an updraught (don't worry if it says you are too heavy, jus move out of the room, then move back in until you get up). The coffins are on a floor near the bottom floor. Kill all monsters that block your way. open king's coffin, kill spirit, get all treasures, Fall down to the lowest level and find the master lich. shake hands with master lich ---------------------------------------------------------- Help the Great Pharaoh get eternal rest (76 points, by Dz) ---------------------------------------------------------- Note: when i did it, i didn't use the potions at all Note 2: Once you enter the pyramid, a curse will be placed upon you, it's not a nice curse, sometimes you become a ghost and drop everything, sometimes you lose sp, sometimes even your credit card changes colour, so it is in your best interests to finish this quest as soon as you can :) green: 4w, n, 4w, n kill guard, kick door, enter pyramid e open old coffin, open wooden coffin, open white coffin, open big coffin kill mummies, get all from corpse (ring of no fear) now find a corpse of a rat or something, and come back here e, u give corpse to beast (keep getting more corpses until it drops it's stuff), get all n, w kill demon, get all from corpse 2e get all w, s, 2d wear ring of no fear, kill ghost, get all u unlock door with key, open door n kill monster (you may need life insurance to kill it, if so, go s,2w,out,s,e,s, get your insurance, and come back) u put small pyramid in medium pyramid, exa message, say pour yellow potion on key, unlock door with key, open door e get all s open sarcophagus ------------------------------------------------------------------ Help the Secret Police with the Chaosdemon (81 points, by Padrone) ------------------------------------------------------------------ green: 3s, w, 4n say yes 4s, e, 2n, e, u, n enter mirror s, e, w, e, s, e, s, w, u kill dragon, get all from corpse, unlock door with moderate-security key, open door n kill rambo i,kill rambo ii, kill rambo iii, get key from corpse n unlock door with maximum-security key, open door n kill thieves, get all from corpses (lawbringer and panzer key) 3s, e enter mirror e, s, n, w, n, w, s, w, 2s kill king, get all from corpse, get all from bag (bullet-proof key) 2n unlock door with bullet-proof key, open door n unlock north door with panzer key, open north door, wield lawbringer (you have to be neutral to wield it) Do the rest on your own, the kill is easy if you have the lawbringer wielded. n kill demon, get all, get all from corpse 2s, e enter mirror e, n, e, s, d, w, 2s, w, 4n give chaosblade to captain -------------------------------------------------------------------- Defeat the evil kings and release the princess (83 points, by Sadyc) -------------------------------------------------------------------- Note: Bring light. Note 2: Dirs ain't exact, but you'll get the idea. green: 6w, 8s, w, d, n get sword (you'll be transported) You will be in a small area shaped like a cross. Kill all the skeletons (2 in each room, 16 in total). When they are all out of your way, pull the levers (located at the end of each corridor). If you pull them in the correct order, the trapdoor will become unlocked. The trapdoor is located at the centre of the area (where you appear when you touch the sword). You can examine locks here to see how many are open. Once you unlock the trapdoor, open it, and go down. kill king, break skull, get bone key u get sword s, 3u, e, s read book (you get teleported to the dragon caves, type 'return' to get back to the library) Now move around killing dragons, they aren't too hard. Once you kill 5 of them, a cave will open in the west part of the caves, enter this, then kill the dragon, and take the dragon key. return, n, w, all down You are now in a maze (about 10 rooms). Drop coins, and find an exit leading down. Kill the minotaurs if needs be (auto-attackers). d kick king, kill king, get golden key from corpse u Find your way back to the entrance of the maze (exit should be up). 2u, e, 8n, 6e Now you are at green. Get rid of your eq, and cash, and if you can, get someone to look after the 3 keys for you. green: 6w, 4s Now wander around the ground and 1st floor of the castle, trying search, move, and look under in all the rooms and corridors (don't need to look in the pub or the room with paragon) until you find a coin (don't forget look under carpet and also to open drawers etc.). Once you get the coin, go back to where you were, and then go w and look for a room which says something like 'One tree looks large compared to the others' in the description. enter tree, give coin to druid, get shovel, out Now wander around typing 'dig' (see map below) until you find the anvil of fury. Be careful, you sometimes drop coins into holes, and you can end up losing a lot of cash. Also, you can hurt yourself and lose about 10hp, so keep an eye on that too. Go back to the entrance of castle: 2s, 2e, n give anvil to gigel (wait until he makes the holy staff) get staff, wield staff (need to be of almost saintly alignment to do this) Get some eq too, then come back to Gigel: s, 2w, 2s, w, 3u kill guardian, get rusty key from corpse, unlock door with rusty key u unlock bone door with bone key u unlock dragon door with dragon key u unlock golden door with golden key u free princess DONE forest map: 61w-51w-41w-31w 31e-41e-51e-61e | | | | | | | | 6w -5w -4w -3w -2w -1w -gate-1e -2e -3e -4e -5e -6e | | | | | | | | | | 62w-52w-42w-32w castle 22e-32e-42e-52e-62e | | | | | | | | 73w-63w-53w-43w-33w 33e-43e-53e-63e-73e | | | | | | | | | 74w-64w-54w-44w-34w 34e-44e-54e-64e-74e ----------------------------------------------------- Make a hamburger from scratch (86 points, by Vincent) ----------------------------------------------------- Note: Bring light (and a torch) Note 2: When you finish, the hamburger is worth a full heal Bertha can be very useful, just give her the bun and she will tell you what's missing. There is also a cookbook you can use in this quest (from where you wash all vegetables: n,open north door, n, get book from desk) from green: 4n, 3e, d, 3s, w get mat, get key w, 2s pick lettuce, pick tomatoes (until you find some) e, n drop mat, wipe feet on mat, get mat, open door 2n, e, s, wash lettuce, wash tomatoes, open cabinet, get bug-away from cabinet, n, 2w, open cabinet, get bun from cabinet, open drawer, get all from drawer (cleaver, spoon), get bowl from counter, get plate from table, get knife from plate, drop bun, wield knife, slice bun, drop lettuce, slice lettuce, put lettuce in bun, drop tomatoes, slice tomatoes, put tomatoes in bun All dirs from kitchen: Ketchup: e, 3s, w pick tomatoes (until you get some) 2n, 4e, n open box, open box 2, get all from boxes s (and now look for a mineral deposit only in first part of area,that means before mat), get salt Go back to kitchen: 2e, s wash tomatoes n, 2w put tomatoes in grinder, turn handle, get paste from grinder, put paste in bowl, pour corn syrup in bowl, pour vinegar in bowl, salt bowl, stir bowl with spoon, get ketchup from bowl, put ketchup in bun Mayonnaise: e, 3s, w, 2n, u in, get key, out u get egg from nest 2d, 2e, s pick lemon n Go back to Bertha (n), 2u search cobwebs (should have 3 keys by now) 2d, 2s unlock door (with one of the keys), open door e get sickle 3w, sw Find your way around this easy random maze, you must be able to go at it's end w wield sickle, harvest plant, get plant e, ne Find your way back to the warning sign 2e, s, e put plant in machine, turn crank, get all from machine w, 2n Do alias for dropping mat, etc. 2n, w put soybeans in grinder, turn handle, get oil from grinder, put oil in bowl, drop lemon, wield knife, slice lemon, get lemon, squeeze lemon in bowl, break egg in bowl, pour corn syrup in bowl, pour vinegar in bowl, Find salt again, then back to kitchen: salt bowl, stir bowl with spoon, get mayonnaise from bowl, put mayonnaise in bun. Mustard: e, 3s, w, 2n, 2e, n, w, n, 2w wield sickle, harvest plant, get plant 2e, s, e, s, 2w, 2s, e, s, e put plant in machine, turn crank, get all from machine w, 2n Do alias for drop mat, etc. 2n, w put seeds in grinder, turn handle, get mustard from grinder, put mustard in bowl, pour vinegar in bowl e, 3s, w, 2n jump fence, pick onions w pick garlic e jump fence 2s, e, n Do alias for drop mat, etc. 2n, e, s wash onions, wash garlic n, 2w put onions in grinder, turn handle, get paste from grinder, put paste in bowl, put garlic in grinder, turn handle, get paste from grinder, put paste in bowl Find salt again, then back to kitchen: salt bowl, stir bowl with spoon, get mustard from bowl, put mustard in bun Patty: Go in that random maze (e, 3s, 2w, sw from kitchen) and find an axe, get axe, wield axe Now find a place with a dried old log (in the same maze): chop log, get firewood, find a bull in the sunny meadow just w from where you went down in this area, kill bull, wield cleaver, butcher corpse, get meat, Go to the kitchen: open stove, put firewood in stove, light stove, put meat in grinder, turn handle, get all from grinder Find salt again, then back to kitchen: salt meat, put meat in grinder, turn handle, get meat from grinder, put meat on stove, light torch, light stove Now exa grill many times (better make an alias - this is a bit tricky, you must continuously check the grill, and the stove must not be more than hot, if it is open it), when it is cooked get meat from grill (quick), put patty in bun Pickles: unlock south door, s, get jar (until you get a pickle jar), open jar, get pickles from jar, drop pickles, wield knife, slice pickles, put pickles in bun Then back to kitchen: e, s give hamburger to bertha DONE ---------------------------------------------------------- Pilgrimage to Canterbury (88 points, by Iceblink and Kiki) ---------------------------------------------------------- Note: take no eq with you, as I am not sure how to get back green: 2e, 3n, 3e, n get manuscript, study manuscript, buy bottle, break bottle, get all w, s, 11se, 2e, s give mouse to prioress, get all n, 2w, nw, ne, n buy book, no, haggle s, sw, 5nw, e, s, n, w, 3se, n, e If sack is here: plow field, get all, w, s, 3nw, e, s If sack is not here: w, s, 2se, ne, n, w, n, get all, s, e, s, sw, se, e, u, say warrant, d, w, nw, n, e, n, give warrant to reeve, get sack, s, e, s, sw, 5nw, e, s give sack to manciple, haggle (until you have learned to haggle) n, w, 5se, ne, n haggle s, sw, 9nw, w give book to clerk, say amor vincit omnia, get book e, 5se, w, nw, u say love conquers all You are now randomly teleported to a place within the area. Dirs from the Tabard Inn: w, s, 11se, 4e, n give stockings to dyer, give stockings to weaver, give thread to haberdasher give cloth to tapestry maker, give flag to carpenter s, 4w, 8nw, s, w, n give flag to shipman s, e, n, 3nw, n bow knight s, 9se, e give gold to doctor If the doctor gives you tonic: w, 5nw, 2e, give tonic to pardoner (might be walking around) If the doctor gives you a potion: w, 5nw, 2e, nw, give potion to summoner Go back to the doctor. w, 2se, 3e, 3s give silver to friar 3n, 3w, n wrestle miller, get all s, 5nw, w, nw, n give ram to cook s, se, e, 2se, n, ne, n, w give stew to franklin e, s, sw, s, 3se, 5e, 2n drop all weapons. n, 5e, u pray d, w, n, d Find the archbishop. give scroll to archbishop, study success (this didn't work, I just quit to get back) ------------------------------------ Discover Magic (89 points, by Panic) ------------------------------------ For places where the dreampost can be, see Save the DemonKnight's Empire. tell dreamkeeper post Go to the place where the post is. dream nw, n get shovel s, se, 2sw, 2w kill vile 2d kill dragon d kill demon s dig (until you find a flint), get all n, 3u, 2e, 2ne, se, 2s, w climb stairs, get all, enter safety se, 3s, 3e, s Find the citizen that has ring of empire (somewhere south of here). kill citizen, get all from corpse, wear ring n, 3w, 3n, 2nw, 2n, nw, n enter empire 2n, e give stone to disciple, get all w, 2s leave s, se, 2s, 3w, 2s chop tree (until you manage to chop it), get all 2s, e enter n, 2w open blue e signal ship (if it is not already here), enter ferry, sail crete, out 5n Follow the arrows until they point at an altar. pray, search mist (until you find a shard), get all, leave Go back through the maze. enter ferry, sail ionia, out 7e, se, 3s, e cut reeds (until you have cut five), get all, make pipe, get all w, 3n, nw, 7w enter ferry, sail dreamworld, out w enter portal 2e, 2n, 2nw, 2n, nw, n enter empire 2w play music 4w, n search swamp, get all s, 3e, 2n, e, s put wood in cauldron, pour oil in cauldron, strike flint ------------------------------------ Black Plague (90 points, by Akilles) ------------------------------------ Note: I think you can only do this once per reboot. green:w, d north until you enter an open area w to a tree with a message on it (not poster) say Now you have to wander about, killing the woodelfs. When you kill an elf, you might get a plaque with a letter from your name on it. Carry on killing the elfs and taking the plaques until you have all the letters in your name (Don't forget to keep the plaques carried at all times). You might have to wait for a reset if your name is long. Go back to the tree wiht the message on it: enter tree d,d,e,n kill thief,get key, w enter maze pretty hard one but try laying down coins and these dirs:s,w,s,w,s,s,e,s,w,w,s,s,w,w,n,w,n,w,w,n open door with key,enter door,get all,exit maze,exit tree,find tent and plague pool s of tree,drink water(will be ok if you have box),enter tent,give box to nurse will get autoloading antibodies for the plague again -take no one with you. -------------------------------------------------------- Discover the Lost, Enchanted Realm (91 points, by Panic) -------------------------------------------------------- Note: Bring light. For places where the dreampost can be, see Save the DemonKnight's Empire. tell dreamkeeper post Go to the place where the dreampost is. dream nw, e, n, ne Walk around the area and kill 12 warriors (easy), get gems from corpses, Walk around the area typing "explore" until you end up in a cave (keep gems carried - not in pack), kill demon (not too hard), get gem, journey, give morph gem to mage You will be transported to a maze with auto attacking monsters (not too tough), Walk around the maze typing "explore" until you end up in a cave (make sure you carry gems) get staff, out Walk around until you can go up (exit not shown as obvious), u, give staff to glax, get wand, wave wand ------------------------------------------------------ The leaning tower of Celeborn (92 points, by Celeborn) ------------------------------------------------------ green: 9s enter ship, sail tol pelear, out 4w get fish 4e, 2n, (then either n or nw - whichever way you can go) enter mushroom, exa bump, get key (if it is here), out se or s, w climb tree, get key (if it is here) d, 2e give key to worl 2e, n, e, 2n, d whisper xnatruk (if you get it wrong you'll need to kill it for the gem, quite tough) u, 2s, w, s Find the hammer (lying around in the area - if you can't find it, don't worry, i think you get it later anyway) get hammer Find the skull (lying around in the area) get rod from skull Go back to where you were. s, e, 5s put rod in hole, open door e get all w, 2n, get all n Note: The next part has random dirs, but you need to push the boulder into the room with a circle of stones, beware: there is a pit nearby, and if you push the boulder into it, there is no way to get it out. push boulder n, n, push boulder n, n, push boulder e, e, push boulder n, n, push boulder e, e, push boulder e, e get gem from stone 2w, n, 2w, s enter tower, open door d get all from bowl 2u open chest, get key from chest, unlock door with key, open door w get malnaug from sack e, 2u open tap, wield hammer, hit barrel, get all from barrel e, s, 2w put candy in mixer, put ball in mixer, pull lever, get all from mixer 2e, n, w, 4d unlock door with black key s, 3d, n give fish to man, get all s, 3u, n, u out s, e drop mix (when a mole is here) w, n, 7w, nw give malnaug to dragon se, 7e enter tower 3u, e, s, e put gem in niche, put gem in niche, put gem in niche, put gem in niche, push button, pull lever --------------------------------------------------------------------------------- A quest set in the beautiful mansion of Cherryhill in Kent. (93 points, by Chino) --------------------------------------------------------------------------------- green: 3e, d enter coach, out 4w, 4s, e get ladder, sit, kill book, get flier Find the walking mattress. kill mattress, get holder Go back to where you were. 2n lift rug, get key s, u, n open closet, kill monster, get all from corpse, out s, d, w, n drop ladder, climb ladder, give tin to dragon d get ladder s, w, n, e drop ladder, climb ladder, get soup d, w give soup to cook, put soup in bag w enter cupboard, enter secret door, get atlas d out s get kettle from sideboard, knock kettle, give atlas to jinni n, u, n, 2e unlock cabinet, hug creature, kiss creature, cuddle creature, squeeze creature, snuggle creature s, 2d, s press third bouquet from the top w get all from compartment 2e, n read parchment, play , whisper , unlock chest, open chest get all from chest, put photo in holder w, e, u, w, s sing god save the king 2e exa wall, exa cassettes, get package 2w, n, w, u, e, s kill thing 3, get all from corpse, put shawl in bag, put flier in bag n, e, n put holder in bag, put package in bag, put bottle in bag, put bottle in bag, give bag to bush -------------------------------- Skullcap's Treasure (94 points, by Naketa) -------------------------------- Note: Bring lantern green: 5w, 3s, 3e, kill guard n get rope, get pick-axe from sack s, e kill captain, get map (from desk) All the way w, n, w to Phudge (these dirs aren't exact): help phudge, get tools Go to botton of mountain: climb mountain, enter nest, enter building, kill nipo, out, out, climb down n, w, 3s, e, s, e, n, 5e climb mountain, enter tunnel, tie rope to framework, climb rope w, s exa brass button, kill demon, get brass button 2n, e climb rope, out d, w, 3n, e, n, e climb tree, give button to magpie, get key d, w, 2s, w, 3s enter tree, kill nipo, get basket from corpse Back to the tree with the magpie (east of old man when you enter the area): e Nak takes the basket of apples & runs off: unlock door, open door e move carpet, pull handle, search pile, get gem (red), u out 2w, 2s, w, 3s, e, s, e, n, 4e climb mountain, enter tunnel, climb rope w, all s unlock door, open door e kill demon, get gem w, all n, e climb rope, out d, w, 3n, e, 2n, 3e pull handle, enter painting, swim, unlock door, open door e kill dwarf (dwarves get tougher and tougher) u kill dwarf u kill dwarf u kill dwarf u break bulb (You need gloves to do this), get egg, break egg, get gem All d, out, swim, enter portal u out 2w, 2s, w, 3s, e, s, e, n, 4e enter cave, kill dragon (wimpy 100), unlock door d pick gold, dig tunnel (You won't be able to do this right away, so set an alias, and keep trying until you get xp. Whatever you do, DON'T go up, no matter what those silly messages say) DONE VERY IMPORTANT NOTE: If everyone in the party has a pick-axe, they can pick gold and dig tunnel too and get the qp, which really rocks. After you dig tunnel, you end up in the dragon's den again. So, if everyone needs a pick-axe, you need to keep going back to the place where you found it, hoping it has reset so you can get another. In any event, don't kill the dragon, until everyone has one in their inventory ------------------------------------------------ Free the old Graveyard (95 points, by Krzhugngr) ------------------------------------------------ Note: Bring light The area is: green: 4w, 12n, nw, 2n, d, 2e, 3n, 6e and then another 2e to get into the graveyard. >From inside the graveyard: 2n, 3e, 2s, e, n, d say key The witch will give you a recipe of things to collect to get her part of the broken key. There are three parts. out, s, w, 2s, 3w, s and search equipment to get a shovel. There is a torch here too. n, e, n, dig, enter hole. The skeleton will want you to play the skull/pea game. You know, where he puts the pea under the middle skull and then moves them all around and you have to know if the pea is under the left, middle or right skull. Make sure you read SWAP and MOVE, as they have different outcomes. You have 20 seconds to answer, so act fast by typing say left, say middle or say right. If you guess wrong, he kicks you where it hurts, taking 100hp. If you guess right, he drops a bone....get it. out, 2s, dig, enter hole and kill ghost (not hard). get key, out, n, w, 4n, w, dig, enter hole, kill two autoattack orcs (hard), get toy from pile, out 2e, s, dig, enter hole, kill dragon (very hard) get key, out n, e, s dig, enter hole, kill sheep, get ear. Go out, n, e, n dig, enter hole, kill cat, get eye If you see the vulture, start killing it for the feather. It's hard to track. If you don't see it, dig in the other graves, cuz sometimes he's buried in there. He is also sometimes at the bottom of the well. Go along the perimeter path and type get rocks til you find some. >From just inside graveyard, go 2s, 2e, s dig, enter hole, give toy to girl. out, n, e, 2n, e, n, d DO NOT GIVE THE INGREDIENTS TO THE WITCH. say key She will take all the ingredients, turn into a dragon and leave. get key, out s, e, 3s dig, enter hole, say broken key Jimmy will fix the key and give it to you. The key is an autoloader. If you lose the key, go back to Jimmy and say broken key, and he'll replace it. Now that you have completed the first part of the quest, put your eq somewhere, as you won't need it until later. Before going in the well, make sure you have 7k gc, a lantern, a torch and an empty bottle. Read the rest of the catacombs part of the solve now to see what these items are for. out, 3n, 2w enter well, light lantern, unlock door with key, 2n You bump into the door and you get a huggiblu. If the doors reset on you, you can type use huggiblu and be teleported back to this room again, having to start unlocking all the doors again. Hopefully you won't have to use it. Later you will need an empty bottle (when you examine it it should say it was made by Krzhugngr), so when you see one lying around, pick it up. exa wall, push button n, 2e, n, w exa wall, read inscription e, s, 4w, n, e, 2n, w answer silence e, 2s, w, s, 2e, n exa floor (make a note of the letter), exa wall, push button s, 2e, 2n, e throw bottle at button. Whatever you do, do NOT swim south, cuz the monsters are really hard. However, if you do, you can swim north to get out. You can't wimpy here. However, if later you get teleported here from the hall of levers, you need to SWIM NORTH to escape w, 2s, w, fill bottle with water (the special bottle - see above) 3w, 2n, w, n exa wall, read inscription (# to open a door, # for a part of the name) (don't pull this lever) n, e extinguish fire, push button w, s exa stones, get kneecap s, e, s, e, 3n give kneecap to skeleton, get barrel 3s, w, s, 4e, 2n, 2e, 2s curse demon, push wall, get shield, exa walls read inscription: Here you find part three of the name, On your way to honour and fame, To pass the evil or even do better, You should really call him (write down this word). You wonder why the last sentence doesn't rhyme at all ... e, 2n, 2w, 2s, 2w, 2n exa ground (make a note of the letter), exa columns, push button 2s, 2w, n, 2w, s light dynamite, drop dynamite n (wait for explosion) s, e get all, push plate w, n, 2e, s, 4e, 2n, 2e, 3n, w, s touch ceiling n, e, 3s, 2w, 2s, 4w, 2n, w, 3n, e pull nose w, 3s, e, 2s, 2e, 3n, exa floor (make a note of the letter), pull string 3s, 2e, 2n, 2e, 3n, 2w, s kill bat, get blood s, e eat chain, The prisoner says: The fourth part of the name is (write down this word) w, 2n, 2e, 3s, 2w, 2s, 4w, n, 2w give blood to skeleton, get amulet 2n say Quotzlipeck 2s, 2e, s, 2e, 4n push amulet, exa floor (make a note of the letter) 4s, 2e, 2n, 2e, 3n, w, n, e push left eye w, s, e, 3s, 2w, 2s, 4w, 2n, w, 2n, w crawl n, crawl n e exa bulge, open door, buy ticket (2k), exa dealer, buy information (5k) You will be given a piece of paper, read it: The first part of the name is (write down this word) 2s, w, THERE ARE FOUR LEVERS IN THIS EAST/WEST CORRIDOR. You need to find the configuration of up/down of these 4 levers (based on the previous clue # to open a door, # for a part of the name) and after each attempt, go all e, s, push button. These clues are based on a binary code. Don't fet the combination wrong, different things will happen: a skeleton will jump out, steam will hit you for about 100 hp, sometimes nothing happens, you might be teleported to the zatong monsters (if you go there, swim north to escape) You need to put the levers into position and go all e, s, and press button. You have to do this twice: once to open the door (You hear a distant rumble) and once for part of the name. Now to figure out the config for a part of the name, convert the numbers you got into binary, then 1=up and 0=down. So if your numbers were 2 and 8, the binary is 0010 and 1000, so you will set the levers (from left to right) to ddud (then press button) and uddd (then press button) I hope this makes sense. Write down the part of the name. Once you have finished: get dust (in that button room) n, 3w, crawl s, crawl s e, 2s, e, 2s, 4e, 2n, 2e, 3n, w, n, w put amulet in opening e, s, e, 3s, 2w, 2s, 2w, 5n exa floor (make a note of the letter), push square, say the four words of the name in the right order (with spaces, like say ack wham gisn lah) 5s, 2e, 2n, 2e, 3n, 2w, 2s, w, s give dust to skeleton 4n turn wheel 1 to (the first letter you found), turn wheel 2 to (the second letter you found), turn wheel 3 to (the third letter you found), turn wheel 4 to (the fourth letter you found, turn wheel 5 to (the fifth letter you found) 3s, e, 2n, 2e, 3s, 2w, 2s, 2w, 6n wear shield, kill quotzlipeck, get all, enter field. You will be teleported to the front of the crypt. You will need to fight a monster in here, so get equipment first. You will also need light and a shovel. Put ruby in ring d, an invisible force will attack you. You can wimpy out of the crypt, keeping the ruby to re-enter. When it's dead, d, exa walls, exa crack, widen crack, open coffin, get all (vampire heart) u, 2w, 3s dig, d, show heart to jimmy --------------------------------------- Praise the Lord (96 points, by Banshee) --------------------------------------- Note: The quest can only be done once every Nannyday, between 1700 and 1800 Nannytime. Become female first Church: s, 4e, s, w say yes You will be transported into the chapel. This place is weird, you keep bumping into nuns and won't have a clue where you are half the time. Just go to the following places in the order given to complete the quest. All dirs from Abbess: Sophie: sw, 2s, sw, w, n, say help Cecilia: sw, 2s, sw, w, s, say help, sing (until you get a clear voice) Amanda: sw, 2s, sw, w, n, ne, sing Daisey: 3se, say help Victoria: sw, 2s, sw, 2s, give herbs to victoria Dorothy: sw, s, 2se, say help Chapel: sw, s, se, s, drink decoction, u, praise the lord ------------------------------------------------------ The quest for the Soulstone (97 points, by Charmangle) ------------------------------------------------------ Note: Dirs aren't exact, as the quest was moved to middle-earth church: 5e, enter ship, sail middle-earth 2e, 7n, nw, 2e, 2n, e turn statue, crawl east, smash shutter e kill statues e turn statue 2e, s, e, s, w, s, e kill kerberos 2e, d kill blatifagus, get all from corpse, get all u, 3w, n, u, 2w crawl west w, out 2s, 2w, nw, 2w, 2n, 3w, n, e kill vampire, get all from corpse, transbat w, s, 3e, s climb down n, 2e, n, w enter hole, kill bats, exa east wall, say kitten, wield nabakos, open chapel, enter chapel, get stone from body 2, out w leave e, s, 2w, s, u, s, 3w, n, e give stone to storyteller -------------------------------------------------------------- Find the Ring, and seek its destruction (98 points, by Tulkas) -------------------------------------------------------------- Get a sword and some light green: s, 5e light brazier (if the ship is not already here), enter ship, sail middle-earth, out 3e, se, w get key 6e Go through the random maze until you end up in a room with a squirrel. 8e, 2n, 2w, n, e, n, 6e, 2s You will be put in a random room in a dark maze. Find a heavy golden ring radomly placed in the maze. get ring Find a door leading north. n, e get rope e get hook, tie rope to hook, throw hook towards boat (until the hook catches), pull rope, enter boat, throw hook towards land (until the hook catches), pull rope, out 9e, 4n, w, s insert sword in crack, unlock door, open door 5e, d get all 3s, 8w enter boat, throw hook towards land (until the hook catches), pull rope, out 10w, s, w, s, 2e, 4s, e, 2s, e, s, e, n say tired (note the password) n, 2e, 2u, 2e touch wall, say u You will be put in a random room in a maze. Walk through the maze until you come to a room with three pebbles. get all, throw pebble east, throw pebble south, throw pebble north Go the way where the pebble fell on stone. u, e, 2s, ne, n, 2e say escort e, 4u say help, fill can, wield light, enter boat, go, out (after a little trip) 4s, e, s, e, n, e, s, w, s, e, n, 2e, 5n Walk through the maze until you can go up. u throw ring into fire ---------------------------------------------------- Light up the night (101 points, by Banshee and Brom) ---------------------------------------------------- green: 4e, 2s, 2e, 6s, w, s, w, 3s, 3e, 2n enter cabin, get boots, kill woodman, get boots, wear boots, out ne, nw get axe from block Repeat the following until you have eight logs (you might need to wait for a reset): n, drag log, chop log get all se, sw enter cabin, look under table d, 4e, u Make sure it is night (exa clock 8u of here). pull bar, u, exa orb (until the hydrometer says bursting) refill (eight times) 7u in, knock eye (until it says you should press a button), press button ---------------------------------------------------------- Save the Sprites from their plight (104 points, by Mortis) ---------------------------------------------------------- Note: Bring some friends, as you can get caught in traps, and the hydra is tough too. Note 2: Bring light Find the vortex (moves around: look around 4w from green) enter vortex Walk around until you find an exit down or a gateway. If you are caught in a trap, haven. (From gateway the dirs to the exit are s, 2e, 2s, 3w, s), once you can go down, do so, then find the hydra (not too difficult to find) kill head 8, kill head 7, kill head 6, kill head 5, kill head 4, kill head 3, kill head 2, kill head 1, kill hydra (this may take a while, killing all the heads) ------------------------------------------ Mortis' help death (105 points, by Mortis) ------------------------------------------ Note: Bring light green: 2e, 2n, 3w, 2n kill thief 2n, 2e, ne, 4n kill monster, get key from corpse 2s, out w, n, w open manhole, enter manhole Find the alligator that is walking around in this maze. kill alligator, gut corpse, get corpse Go back to the beginning of the maze, open manhole, enter manhole e, s, e, 2n, u, s unlock door, open door w stuff corpse e, n, d, s out s, sw, 5w, 2n give corpse to eric (you get a potion of bong tree growth), out s, 5e, ne, n, w, n, w open manhole, enter manhole s, w, s, 2w, n, w, n open manhole, enter manhole, pour potion on tree, climb tree 3w enter window, exa skeleton, get amulet, wear amulet, whisper death take me pull rope Let Albert lead you to Death. He will give you an hourglass and teleport you somewhere in the area. Be quick, you only get 20-30 mins. From kitchen in Death's house (bottom floor west side): get grease from pan, exa sugar, get sugar (if it is here) e, n get all from box 2s, e, n, u, n grease ring, get ring, get all from cabinet s, w climb ivy, enter hole, get all from stand, enter hole, climb down e, d Go through all the rooms in Death's house (bottom floor & first floor) with skull designs, in each do the following: remove skull, get mask Go back to where you were. e enter library Now wander about typing 'exa books' in every room (try 2n, 2w, 5s, a few east then a few north) until you find some gloves, then wear gloves and find your way back to librarian: w, s, out 3e, n, e dig, get carrot (if you find one) w, s pick apple (you might get an apple) 3n, e get wax from hive w, n polish skeleton, get all 4s, 5w, n, w give sugar/carrot/apple to horse, get cloak, wear all (death's eq) wield scythe, mount horse kill rincewind (easy kill - need to be wearing all of Death's equipment, and wielding scythe) -------------------------------- Make a Wish (107 points, by Nib) -------------------------------- Note: Most of the kills are pretty tough. green: 4w, 5n, 5w, 4n, 2w, u, 2e, 3n, w kill guards w kill chief w search hole 4e, 4n One of the following ways are correct (if you fall down: e, w, 3u, 2n): 1) 2e, 2n, w, 2n, 2e, s, e, 2s, e 2) e, n, 2e, 2n, w, n, 2w, s, w 3) 2n, 2e, n, 2e, 2s, e 4) n, 2e, n, e, 2n, 2w, s, 2w The voice in your head will ask you a question. Question: 1, 7, 16, 46 Answer: 124 Question: 1, 3, 7, 11 Answer: 13 Question: 3, 1, 4, 1, 5 Answer: 9 answer The voice in your head will ask you a question. Question 1: Who was the first player to solve the quest Make a Wish? Answer: Hrafnur Question 2: Who was the first player to solve the quest Make so the citizens... Answer: Lanceloth Question 3: Who was the wizard that playtested Make a Wish? Answer: Barbarella Question 4: Who was the mortal that playtested Make a Wish? Answer: Saxit Question 5: Who was the wizard that playtested Make so the citizens... Answer: Neill Question 6: Who was the mortal that playtested Make so the citizens... Answer: Oriole answer 4n, 2w, u, 2e, 3n, e, n, 2d kill monster n mine gold n mine gold n mine gold s, e mine gold 2w mine gold e, 2s, 2u, s, w, 3s, 2w, d, 2e, 3s, w, nw pick flower 2w kill rabbit, get corpse 2w, nw, sw, s drop corpse, call eagle, get spoon se, e, n pick flower s, w enter oak, search leaves, enter hole Find the beggar in the maze. say follow me Go to the oak. out nw, n, w, nw, w, 2n, w, n give spoon to guard s unlock huge door, open huge door, enter huge door 3u kill necromancer, search niche, open door, enter door, get coin, out 3d out e, 2s, e, se, sw, nw enter boat n, e search bed, get key (if it is here) 2w move painting <1-10> n, d, n move tapestry, get key (if it is here) n get key from crack e kill guards, unlock door, open door s kill god, search altar n, w, 2s, u, s, e, s enter boat se, s enter crypt, search dust, open door d, s, w, s, e, d kill dragon, get all from corpse u, w, n push pentagram 2w, n, 2w, 2s lift gate (until you succeed) 3w, n kill demon n get child from altar 2s, 3e, 2n, 2e, s, 2e push pentagram e, n, u out n, e pick flower s, se, e, 4s, e kill monk, get all from corpse w, n, w, s, d insert coin, pull handle u, n, e, 3n, ne, e pick flower n give doll to nina e, n, 4e, n, 2w give child to slekspolt 2e, s, 2w, s give gold to smith (wait until you get coin) n, w, 3n read sign 2s, 3w, nw, 2n enter tower 2u give flower to baron 2d out 2s, sw, 2s, w wish for (need all 9 coins to do this) --------------------------------------------- Restore the parchment (113 points, by Asyvan) --------------------------------------------- Note: Good loot when you finish the quest. green: 2e, n, w buy 2, buy 1 e, s, w, 2n, w, n, 3w, d, w jump creek 5n, u, s, e enter, kill armour n kill armour n kill armour 2e, 2s kill guard, enter tower u, 3n, 3w, u kill bat s, e, u, n, e, s drop all (except for sword and maybe armour), drink potion (frog potion) u kill man, get all from corpse d drink potion (unfrog potion), get all (your eq) n, w, s, d, w, n, d, 3e, 3s, d out 2n, 2w, 3s kill armour 2e, d, w kill keeper, get all from corpse e, s, 2w unlock door, open door n kill ghost, get all from corpse s, w unlock door, open door n kill demon, get all from corpse 3e, s, w unlock door, open door s kill prisoner, get all from corpse n, w unlock door, open door s kill prisoner, get all from corpse n, w unlock door, open door s kill prisoner, get all from corpse 3e, 2n, u, 2w, n out w, n, d, 5s jump creek e, u, 3e, 6n, w, 2s give purse to beggar (note the password) 2n, e, s, 3e, 2s, 2e, s, e, 2s, e kill troll n, e climb mountain 2e say n search rubble, get all s, 2w, d, w, s, w, 2s, 2w, s, w, 3n, 3w, 2n, w enter building 2w, n, e move bookshelf e kill rat, get all from corpse 2w, s, e, u, w, s, w jump n get prism (should be around here somewhere) 2e, s climb plant (if you can't climb it, go south and try again) 2e, 2n, e, 4n, w, 4s return prisms 4n, e, 6s, 3e, 3s, 2e enter temple e restore pergament ---------------------------------------- Year of Banshee (120 points, by Banshee) ---------------------------------------- Note: Some dirs may be reversed (they are random) Note 2: This quest is EASY, if you examine and search EVERYTHING green: 4e, 3s say yes January: e get shovel w clear snow w search snow, get firework e light firework February: e seek shelter, open door Go the direction the door is in. pick vegetable (until you get a carrot), out w give carrot to snowman March: examine the dairy and answer it's question, wander about to find the answer, or if it asks what the longest day is, say vernal equinox get back to diary say April: get axe n get leaves w get twigs s search stones, get all n, e, 2s fell tree, get tree e put leaves in circle, put twigs in circle, put tree in circle, bang stones May: pick lilac (until you get a five-leaved one) eat lilac June: w pick bluebell w pick buttercup s pick bitter vetch e pick daisy n, 2e look into hole, stroke kitten, pick catīs foot n pick chervil e pick charlock s enter bed, put flowers under pillow, dream July: get spurs, wear spurs 2w dive, mount horse, use spurs August: e pick chantarelles e, s spit (wait until you can pick a puff ball), pick puff ball w pick agaric s pick mushroom n, e, n, 3w pick cap s pick ceps w pick cap e, n, w put mushrooms in cauldron, season, add sherry, cook soup, taste soup September: 2s get vase s pick rose n,w get tray e, n, d, s get oranges n, u, w give vase to cook, give rose to cook, give tray to cook, give oranges to cook e, u, w sing happy birthday, put tray on table October: s, d get coal u, n blacken face s, w enter cabin, get all from hanger, get all from table, get all from bottle, out 2e, n, e exa ashes, get box, get all from box w, s, e carve pumpkin, put candle in lantern 2s knock door, say trick or treat November: w kill turkey, get turkey 2e scald turkey e pluck turkey 2w, s use guillotine, draw turkey n give turkey to cook December: e search pile (until no gifts are left) w, s enter sleigh, say banshee, enter chimney d put gift in stocking 2u enter sleigh, say church --------------------------------------- Hunt the Dragons! (122 points, by Brom) --------------------------------------- church: s, 34e, u, 2n kill cripple n get all, wield dragonbane The aim is for you to kill 10 dragons, all from different areas. (For places where the dreampost can be, see Save the DemonKnight's empire) DRAGONS: (all dirs from green): Transparent dragon: tell dreamkeeper post, go to the place where the post is, dream nw, 5n, push brick Shadow dragon: tell dreamkeeper post, go to the place where the post is, dream nw, w, 3n Aikanora: 9s, enter ship, sail tol pelear, out 2n, 4w, nw Mingolad: 27w, enter ship/ferry, sail isle of hope and despair, out n, w, 4n Xnatruk: 9s, enter ship, sail tol pelear, out 3n enter mushroom, exa bump, get key (if it is here), out, s, w, climb tree, get key (if it is here), d, 2e, give key to worl, 2e, n, e, 2n, d Paladine: 4w, 2n, sw, w, d, e, n, d (somewhere around here, random dirs) Dragon of Efflam: 4n, 5w, enter keep, 2e, 2s, w, s, drake, n, w, n, e, 2n Steel dragon: s, e, u, n, enter mirror, s, e, w, e, s, e, s, w, u Sleeping dragon: 4w, 5n, e, 2nw, 2n, 3d, kill guard, d Yevaud: 9s, enter ship, sail pendor, out s, 3w Morcelain: 38e, n, w, d, 3s Jellodragon: 16w, 4n, 2nw, n, 3w, enter cave, n ----------------------------------------------------- Make friends with the Hermit (124 points, by Vincent) ----------------------------------------------------- Note: Bring 2 light sources, also the hermit maze is pretty hard, don't forget to turn left/right when trying to solve that particular maze. green: 3e, d, e buy rope, buy rope, buy rope w, u, n, buy bottle (if there are no empty bottles, find one, then get back to shop) s, 3w, 4n, 3e, d, 4s get lemon n, w get mat w, 2u get egg d in, get key, search trash (a note which explains how to 'build raft with logs'), out d, 2s, e unlock door, open door e get ice-pick w, n drop mat, wipe feet on mat, get mat, open door n, d, search boxes, get parka u, n, w open drawer, get spoon from drawer, get plate from table, get knife from plate, get bowl from counter n search sofa (a note which explains how to 'form pole from log') e, s, e, s open cabinet, get bug-away from cabinet n, w, 3s, 2w, sw Walk through the random maze (easy) until you are out (once you are out you can go ) u, 2w milk goat 3e tie rope to rock, climb rope, enter cave s, 2d crawl passage Find the Hermit in the maze (also need to get the scraper from somewhere in the maze): give milk to hermit, get bottle (when he is finished) Find the way out of the maze. 2u, s grab rope, climb up (if you can't grab rope, i.e. if it has reset, get someone to tie it on again) 3w milk goat 2e, d, ne Find an axe in the maze: get axe, wield axe, fell tree, form pole from log, get pole Go to the start of the maze. Repeat the following 5 times: sw, fell tree, get log, , e, 2n jump fence (until you succeed),drop log, jump fence (until you succeed), 2s, w Repeat the following 5 times: sw, fell tree, get log, , e, 2n, 6e, s drop log, n, 6w, 2s, w jump fence (until you succeed), build raft with logs, launch raft, push raft n, push raft w, land raft, disembark w get bucket e launch raft, push raft e, push raft s, land raft, disembark, jump fence (until you succeed) 6e, s build raft with logs, launch raft push raft s, push raft s, push raft se, push raft s, push raft e land raft, disembark e get crank w launch raft push raft w, push raft sw, push raft s land raft, disembark, search debris, get can, launch raft push raft n, push raft nw, push raft e land raft, disembark u, e pick strawberries (until you get some) w, d wash strawberries, launch raft push raft w, push raft n, push raft ne, push raft n, push raft n land raft, disembark n, 4w, n, w, 3n, 2w, nw get honeycomb from tree (need to carry bug-away) se Find a mineral deposit somewhere around here. get salt Go back to where you were. 2e, 3s, e, s, 2w, 2s, e, n drop mat, wipe feet on mat 2n, w put strawberries in grinder, turn handle, put all from grinder in bowl, put honey in grinder turn handle, put honey from grinder in bowl, drop lemon, wield knife, slice lemon squeeze lemon in bowl, break egg in bowl, pour milk in bowl, stir bowl with spoon e, 3s, 2w, sw Walk through the random maze using the dirs se, s, and sw. wear parka u, w, u (until you can't go up more, mind you go slowly - wait a few seconds before leaving each room) wield ice-pick, break ice, break ice, open can, put all from bowl in can, put scraper in can close can, put can in bucket, put crank in bucket, put ice in bucket, salt bucket turn crank (until it says the ice cream must be frozen, note you may have to make a trip to heal, as it starts to take hp as the ice cream gets colder), get all from bucket, open can, put all from can in bowl d (until you can't go down more - slowly again), 2e climb rope, enter cave s, 2d crawl passage Find the hermit in the maze. give bowl to hermit Now either find your way out of the maze, or quit. --------------------------------- Kobayashi (138 points, by Chrisp) --------------------------------- Note: Don't leave the final battle with Kobayashi, or you probably won't get the qp. Get a party together (tough people & monks). Not too many though, as the more you have, the more monsters you will have to kill: green: 3e, d, e buy shovel e, u, 2w, 4s, 2w kill guard, get key from corpse, unlock door, open door w, 2u kill remo w get all e, 2d, 3e, 3n, 2w kill tentacles, get katana, dig d kill monster, get key u, 2e, s, 3w mend katana, superior katana 3e, 4s, e (enters unknown to east), 2n kill ghost, get mantle, wear mantle w, n, 2w, 3u kill giant 2d, 2w pray, drink water, exa font, get wheel from font, dip in font (all your items) 2e, d, 2e, s, e (enters unknown to east), 3e, s, e unlock door with key, open door e kill skeletons 2u kill zombies 2u kill wraiths 2u kill mummies 2u kill spectres, wield katana 2u kill kobayashi ---------------------------------------------------------------- Free Raque Island from Pengo (144 points, by Plaque and Radagim) ---------------------------------------------------------------- Note: the kills on this quest are VERY hard, either bring some tough friends or be VERY patient green: 5w, 3s, call eagle, w, 3n, 3w move stone, enter, get chest, out 3e, 3s Find the monk (walking around e or w of here) say ygorbeast The monk will tell you what ygorbeasts like to eat. Get a corpse this monster. Then go back to where the eagle drops you w, 2s, 2w, s, w throw corpse, jump stream w get key e jump stream e, n, 2e, 2n, 6w drop chest, unlock chest, get all, unlock south door with black iron key unlock north door with white iron key, open south door, open north door 6s, w kill mage s, 2w kill knatul, push wall nw, n kill priest, get all from corpse s, se, 2e, n, e, 10n, w, s, u, e, s kill monk, pull book 2w, n, u enter painting 3d kill halnar 3s kill hurshag, get all from corpse, wield orb, wear platemail 3n, 3u out, out, kill pengo ----------------------------------------------------------------- Revive an ancient life form (151 points, by Darkmoon and Banshee) ----------------------------------------------------------------- Note: The queen won't die easily green: 4e, s, w, s enter hill Find the queen (randomly placed). kill ants, enter hole, get all Go to outside of anthill. e, s say yes Get the axe in April (see Year of the Banshee). wave flag Find an item worth 2000+ coins. 10s, 2e, se, e, se, e, ne, 2e, ne, 2e, 3n, w, n Find the spring in the random maze. drink water d, e, 3s, 2w, sw, 2w, sw, w, nw, w, nw, 2w, 9n, 6w, 2s, 2w, s, e In the following locations: exa ground, get twigs (if they are here) 3s, sw, s s, w chop tree, get all s, 2e sacrifice pray, exa altar, get dagger, light fire, add log, add log melt stone (when the fire is good for melting it) revive fly --------------------------------------------------------- The New quest for evil wannabies (163 points, by Azatoth) --------------------------------------------------------- Note: If you want to heal while at the guardians, go s until you can go then go 2w, 2u, and 48w or so to green. Note 2: You'll become demonic after the quest is complete (or maybe when you sacrifice virgin), and you also get an amulet which gives you 1 full heal, to use when you like. green: 3n enter yard 3n, d, 2w, 4s kill ghoul e, s, w, s, 3e, n, w, n kill the ghoul that has a key, get key from corpse s, e, s, 3w, n, e, n, w, 4n, e, 3s bow zerkloid (until he drops a key), get key, unlock door with clay key, open door s unlock south door with bone key, open south door s get all 2n, ne, 2n, u, 3s, w dig n say i want a sigil, answer the questions with: , Azatoth_sacrifice, get sigil, wear sigil, mirror, pray (need to carry stuff - not in pack) d, 2e, n kill guardians n kill guardians, get key from corpse, unlock door with steel key, open door n press eye on statue (if this doesn't work, wander around doing this in every room until the athame falls out of the statue. Don't stay too long at dagon - he will attack you), get all, wield athame 3s, 2e show sigil, place crystal in niche (If you aren't teleported, repeat getting and placing crystal - it's at 2w, 3n) forward, gender, colours, forward, forward, evil u call Azatoth, strap virgin, sacrifice virgin, forward, give sigil to nyarlathotep give statue to nyarlathotep, church ---------------------------------------------------- Break into Angmar's treasury (166 points, by Angmar) ---------------------------------------------------- Note: This is the solution for the summer version of the quest - it is changed every few weeks) Note 2: The skeleton has moved to the forest part of the elf village (from wardrobe: all n, all e, n somewhere) Note 3: Read the recipe, as you may not need the same items as given here. green: 7w, 2s, 2d, e, s get skeleton n, w, u, 2w open book, get recipe, open door, enter door, close door, open door, out 2s, w get mushroom e, 3n, e kill drunkard, get all from corpse w, n, 2w search ditch, get all w, n kill scarecrow, get all from corpse, get corncob, wear boots s, 3e, n, 2e give candy to boy, get all, fish, fish, open box, get all 2w, n, w, n, u unlock door, open door 2n kill dragon, get ring from corpse 2s, d, s, e, 4s enter door, close door, open door, out, read scroll, kill warrior get ring from corpse e put fish in cauldron, put skeleton in cauldron, put mushroom in cauldron put corncob in cauldron, put recipe in cauldron e, n kill thief, get all from corpse, get corpse s, w put corpse in cauldron, say (kashmirak gorondolum), get all from cauldron e, d, 2e Wait for a spirit to appear: kill spirit, get doomsgiver from corpse 2w, u, 2w enter door, close door, open door, out 4n, w, n, u, e give doomsgiver to oracle w, d, s, e, 4s enter door, close door, out 2e, n wear rings, open doors, say n get all ---------------------------------------------------- Make a collection of paintings (175 points, by Anna) ---------------------------------------------------- green: 9s enter ship, sail morc, out 5n, 4e, s say yes Paint monsters beginning with the letters A-Z with the level, gender and alignment variety that Stephen wants, only one from each area. Go back to Stephen. give box to artist Suggestions: Arthur (qqq's) balrog champ slaanesh bozak draconian everlaster fleshhound guardian monk (near demon caves) hewey village idiot (west of green past khorne area and s like 4) jul (east and south of idiot) dwarven king guard lorna (monolith) mortimer (neill's) nun (morc) sleeping orc (caves nw of green) paladin (tower, enter through mirrors) qqq's girl rakshasa (behind great tiger in shadow woods) monk st kuron (14w,3n,2w,n,w,sw) thug uintatherium (banshees park) vulture (graveyard) worker xnatruk young dragon (pendor) ----------------------------------------------------- Save the DemonKnight's Empire. (183 points, by Panic) ----------------------------------------------------- Places where the dreampost can be (all dirs from green): Highlands: 13w At the coast: 9s, 2e, se, e, se, e, ne, 2e, ne, 6e Old wood: 5n In the desert: 4w, n, w Near a deep ravine: 4w, 2s, w, 2s, d In the pine forest: 3w, 4n Top of mountain: 4w, 6n, 2u A dark forest path: 4w, 2s, w, s Small open place: 4w, 3n, 4e Deep forest: 6w, 2s, 2w, s tell dreamkeeper post Go to the place where the post is. dream se, 3s, 3e, s Find the citizen that has ring of empire (somewhere south of here) kill citizen, get all from corpse n, 3w, 3n, nw Repeat the following until you get qp: e get all w, se, 2s, w move cloth 3d, n get all s, 3u leave e, s leave w, n get all 3n, 2e, 2n, w get all e, 2s, 2e, d, n kill warrior, get corpse s, u, w, 2n, nw, n enter 3n, nw, n, 2u enter give corpse to demonknight